Press Kit

HELLO HACKER 2P R O J E C T   D A Y B R E A K

A hacking simulator played inside a simulated Linux desktop. The conspiracy is fiction. The techniques are not.

Free demo out now Steam Next Fest — 19–26 October 2026 Full game — November 2026

Factsheet

TitleHELLO HACKER 2: Project Daybreak
Developerh3ll0h4ck3r — Adam Whiles, independent, solo
PlatformPC — Windows 10/11 64-bit, and SteamOS / Linux
ReleaseNovember 2026. The free Prologue demo is available now.
ShowcaseSteam Next Fest, October 2026 edition — 19–26 October
PriceTBA. The demo is free and always will be.
GenreHacking simulation · narrative adventure · puzzle
PlayersSingle-player
Steamstore.steampowered.com/app/4380090
Websitehellohacker2.com
Built withRust core, native desktop build

Where it is right now

The demo is out, and it has a new opening

The free Prologue demo is live on Steam for Windows and Linux. The most recent update gave it a full cinematic opening — who Meridian are, what happened to Nightfall, and the transmission that puts you on the job — along with subtitles on by default and skip controls at every stage.

Everything after that is the same demo it always was: a complete mission arc you finish in a sitting.

Next Fest, then release

Project Daybreak is in the October 2026 edition of Steam Next Fest, 19–26 October, with the demo playable for the whole week.

The full game — prologue and three acts, 20 missions, three endings — follows in November 2026.

If you are planning coverage around the Fest: the demo is playable today, so there is nothing to wait for and no embargo to observe. Keys for the full game are available now — see contact.

What it is

Most hacking games give you a minigame that stands in for hacking. This one gives you a terminal.

You work inside a simulated Linux desktop — a real command set with pipes and SSH session stacking, a browser with working View Source, a mail client, a network scanner, a forensics kit. To get into a company you find their forgotten login page yourself, read the markup, spot the unsanitised query a developer left in a comment, and write the SQL injection. Then an IDOR on a document viewer that never checks who's asking.

Nothing hands you the payload. The cheat sheet in the player's home directory is opt-in and deliberately the only place in the game those strings exist.

And all of it is loud. An intrusion-detection meter tracks the noise you make on every host you touch, and the defending AI escalates as it climbs — tearing your screen, typing at you directly, editing your in-game notebook while you're reading it, throwing you off hosts mid-session.

The meter cools on a wall clock, so going quiet and waiting is a real tactic rather than a menu option. Patience is a mechanic.

The angle for a security audience: every technique maps to a real-world concept, and the exploits behave the way their real equivalents do. It is built to be genuinely challenging for people who do this professionally and genuinely teachable for people who are learning it.

Story

A defense contractor built a machine that could see what you were going to do. It read everything — messages, money, movement, the people you talked to — and turned all of it into a single number. A threat score.

Phase three was named automated response. The internal documents used a quieter word for what that meant.

You exposed it. The story broke, and then it was buried: the company sold for parts and the work went with it. Meridian Systems bought the wreckage and says the old programs were archived.

One of them is still running — and it has already acted, without human review, eleven times.


Features


Trailer

720p review copy, 2:00. A 1080p master at 12 Mbps is available on request — see contact.


Screenshots

All 1920×1080, captured in-engine from a live build, ungraded. Free to use in coverage without asking.


Key art & logo

Key art — masked figure
Key art, 1280×720
Key art — threat index
Alternate key art, 1280×720
Header banner
Header banner, 800×450
Game icon

Icon also available at 512px and 256px.


Selected technical detail

Included because outlets and creators in the security space usually ask, and it saves an email.

The web-exploit chain is authentic

The login page is a real form. Its source carries a developer comment leaking the unsanitised query, flagged WONTFIX on a ticket nobody reopened. Classic auth-bypass payloads work because the simulated query is genuinely concatenated. The document viewer then performs no ownership check at all — requesting any id that isn't yours is the IDOR, and the admin's record contains a plaintext credential handover.

Detection is a first-class system

Exposure accrues per host and per action — a stealth scan is quieter than an aggressive one, a failed authentication costs more than a successful read. Four tiers escalate the AI's response, up to tearing down an active session and firewalling the host. Every lockout is recoverable by going quiet; the demo has no lose state.


Contact

Press & creators

adam@signalpeakmedia.com

Steam keys for the full game are available to press and content creators on request — just say where you'd like to cover it. The demo is free, so you don't need a key to play right now.

Permissions

You have blanket permission to publish videos, streams and written coverage of HELLO HACKER 2, including monetised content, without asking. Screenshots, key art and trailer footage on this page may be used freely in coverage of the game.

No embargo Monetisation OK No approval needed